Deck of Many Things

Draw and your own risk

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other
Description:

Deck of Many Things

Plaque Tarot Card Playing Card Summary of Effect
Balance XI. Justice Two of spades Change alignment instantly.
Comet Two of swords Two of diamonds Defeat the next monster you meet to gain one level.
Donjon Four of swords Ace of spades You are imprisoned.
Euryale Ten of swords Queen of spades –1 penalty on all saving throws henceforth.
The Fates Three of cups Ace of hearts Avoid any situation you choose . . . once.
Flames XV. The Devil Queen of clubs Enmity between you and an outsider.
Fool 0. The Fool Joker (with trademark) Lose 10,000 experience points and you must draw again.
Gem Seven of cups Two of hearts Gain your choice of twenty-five pieces of jewelry or fifty gems.
Idiot Two of pentacles Two of clubs Lose Intelligence (permanent drain). You may draw again.
Jester XII. The Hanged Man Joker (without trademark) Gain 10,000 XP or two more draws from the deck.
Key V. The Hierophant Queen of hearts Gain a major magic weapon.
Knight Page of swords Jack of hearts Gain the service of a 4th-level fighter.
Moon VIII. The Moon Queen of diamonds You are granted 1d4 wishes.
Rogue Five of swords Jack of spades One of your friends turns against you.
Ruin XVI. The Tower King of spades Immediately lose all wealth and real property.
Skull XIII. Death Jack of clubs Defeat dread wraith or be forever destroyed.
Star XVII. The Star Jack of diamonds Immediately gain a +2 inherent bonus to one ability score.
Sun XIX. The Sun King of diamonds Gain beneficial medium wondrous item and 50,000 XP.
Talons Queen of pentacles Ace of clubs All magic items you possess disappear permanently.
Throne Four of staves King of hearts Gain a +6 bonus on Diplomacy checks plus a small keep.
Vizier IX. The Hermit Ace of diamonds Know the answer to your next dilemma.
The Void Eight of swords King of clubs Body functions, but soul is trapped elsewhere.
Bio:

your guess is as good as mine

Deck of Many Things

Undermountain Dive Ipswitch